![]() When’s the last time a strategy game had a decent tutorial, let alone one you replayed for fun? It may just be a very fancy tutorial, but it’s one that actually has a decent amount of replay value. There’s plenty of leeway to play your way and allows mistakes to be made so you can actually learn. ![]() It gives you a step by step walk through of the general mechanics of the game, but in a way that doesn’t feel condescending. Unlike the series’ last few attempts, 1800’s is well-written, well-voiced acted, and aids in teaching the game instead of just getting in the way. Only two modes sure, but only two are needed. Through a large variety of highly customizable difficulty options, easy to understand core building mechanics, and different levels of play, there’s something for everyone to play regardless of skill level. This may be a trap many games in this genre fall into, but Anno 1800 neatly side-steps it. Your core gameplay loop needs to be simple with complexity added only as needed, not merely tossed on to make players feel smart for figuring out some austere mechanics. Many people doubt the importance of approachability in the strategy genre, yet there’s a reason Civilization remains one of the popular franchises in PC gaming. Anno 1800 takes all of these concepts and executes them flawlessly. Finally, the blend of real-time city construction, large scale empire building, and Civilization styled diplomacy and trade makes for a truly unique experience. You really feel like you’re making your mark on this stage of history, not just reliving someone else’s. Second, is its devotion to history, not just though factual accuracy like Total War, but through aesthetic and atmosphere. Anno’s slower pace and variable difficulty allows for a wider audience than many other games in the genre. Three things have always set Anno apart from other mainstream strategy franchises. The start of all empires, the peasant village.
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